Dragonlings, or Wyrmlings, are the leaders of the lizardlings.
Physical Description
Dragonlings, or Wyrmlings as natives call them, are bipedal
flying lizards with brownish-red scaly skin. Fairly tall by
lizardling standars, they stand at a height of
(42"+2d4") and weigh (65#+2d10#). They are Size M. They
have broad, slightly rounded faces with large angled eyes, a flat
nose, and a human-shaped mouth. They have two wings, each of
which is thick and leathery, shaped rather triangularly. They
also have two very small wings on the top of their head that act
as airflow creators - keeping the wyrmlings cool in the hottest
of weather. They also have a tail as long as they are tall with a
sharp triangled point at the end. There is no record of this
being used in combat.
Position
Wyrmlings relate very well with others. They tend to have
good leadership skills, although those skills are somewhat
irrelevant since the lawful-neutral lizardlings would do most
anything they said anyways. When travelling with groups of
subserviants, morale for the group is increased by 2. Though they
can use any weapon their class allows, they frequently prefer no
weapons, as they would rather see others into combat than
participate themselves.
Roleplaying
Dragonlings are leaders. any group they are in, they feel
themselves the natural leaders of the group. They are wise and
respected members of lizardling society. Most dragonlings tell
good stories as well.
The Numbers
Wyrmlings have a +1 INT, +2 WIS/INU, +1 CHA/LEA, and a -2
STR.
Their starting age is 14+2d4, middle age is 35, old is 50, and
max is 50+2d8.
Their Hit Die is by class with a +1.
Natural Attacks: 1 - Tail - 1d6
Movement: MV 6, FL 12C
The following tables describe stats, class maximum levels, and
thieving abilities.
Strength | 3/15 | Rogue/Bard | 5 | |
Dexterity | 3/18 | Priest/Orange | 9 | |
Constitution | 6/17 | Priest/Purple | 12 | |
Intelligence | 9/19 | Wizard/Mage | 7 | |
Wisdom | 9/20 | Wizard/Diviner | 9 | |
Charisma | 9/19 |
No thieving ability modifiers.