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Dragonlings

Dragonlings, or Wyrmlings, are the leaders of the lizardlings.

Physical Description
Dragonlings, or Wyrmlings as natives call them, are bipedal flying lizards with brownish-red scaly skin. Fairly tall by lizardling standars, they stand at a height of (42"+2d4") and weigh (65#+2d10#). They are Size M. They have broad, slightly rounded faces with large angled eyes, a flat nose, and a human-shaped mouth. They have two wings, each of which is thick and leathery, shaped rather triangularly. They also have two very small wings on the top of their head that act as airflow creators - keeping the wyrmlings cool in the hottest of weather. They also have a tail as long as they are tall with a sharp triangled point at the end. There is no record of this being used in combat.

Position
Wyrmlings relate very well with others. They tend to have good leadership skills, although those skills are somewhat irrelevant since the lawful-neutral lizardlings would do most anything they said anyways. When travelling with groups of subserviants, morale for the group is increased by 2. Though they can use any weapon their class allows, they frequently prefer no weapons, as they would rather see others into combat than participate themselves.

Roleplaying
Dragonlings are leaders. any group they are in, they feel themselves the natural leaders of the group. They are wise and respected members of lizardling society. Most dragonlings tell good stories as well.

The Numbers
Wyrmlings have a +1 INT, +2 WIS/INU, +1 CHA/LEA, and a -2 STR.
Their starting age is 14+2d4, middle age is 35, old is 50, and max is 50+2d8.
Their Hit Die is by class with a +1.
Natural Attacks: 1 - Tail - 1d6
Movement: MV 6, FL 12C

The following tables describe stats, class maximum levels, and thieving abilities.

Strength 3/15   Rogue/Bard 5
Dexterity 3/18   Priest/Orange 9
Constitution 6/17   Priest/Purple 12
Intelligence 9/19   Wizard/Mage 7
Wisdom 9/20   Wizard/Diviner 9
Charisma 9/19      

No thieving ability modifiers.