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Rexlings

As may be deducd from their names, Rexlings are the warriors of Lizardling society.

Physical Description
Rexlings are bi-pedal lizards with a light green, scaly skin. They stand at a height of (30"+2d6"), and weigh (45#+2d8#). They are Size S. They are small and furious creatures with intense ferocity. Where most humanoids have hair on their heads, Rexlings have between 5 and 7 triangular points of skin above their long, somehwat flat faces. These points are not sharp and have no combat affect. They flap around and lay down - they are not stiff nor necessary. Rexlings have several canine-like teeth that are rather visible when they open their mouths. They are 100% carnivorous in diet. Rexlings also have sharp claws on their hands and feet.

Position
Rexlings are the warriors of lizardling society. They are also good hunters. Their combat ability is limited, however - Rexlings cannot perform well at ranged combat. They make up for that by being good at ambushes (-1 penalty to opponents surprise), and sturdy enough to maintain melee combat.

Roleplaying
Rexlings have the true warriors attitude. They look forward to combat and fight with a ferocity rarely seen in a warrior. They will be relentless in their missions until either they die or succeed. They obey orders without hesitation. They are not mindless though - they will create their own plans to accomplish goals. The problem they have is in their lack of inherent leadership skills - usually, a dragonling must accompany large groups of rexlings to prevent them from falling into discord.

The Numbers
Rexlings have a +1 DEX/BAL, +2 CON/FIT, and a -2 CHA/LEA.
Their starting age is 10+1d4, middle age is 25, old is 35, and max is 35+1d10.
Their Hit Die is by class.
Natural Attacks: 3 - Claw/Claw/Bite - d6/d6/d4
Movement: MV 12

The following tables describe stats, class maximum levels, and thieving abilities.

Strength 8/18   Warrior/Fighter 12
Dexterity 8/19   Rogue/Thief 5
Constitution 10/19   Priest/Orange 4
Intelligence 3/17      
Wisdom 3/18      
Charisma 3/12      
  Pick Pockets -10%  
  Open Locks -10%  
  Find/Remove Traps -5%  
  Move Silently +10%  
  Hide in Shadows +10%  
  Detect Noise +10%  
  Climb Walls -10%  
  Read Languages -5%  
  Tunnelling +5%  
  Bribe ---  
  Escape Bonds +5%