Storlings are small, sneaky scouts.
Physical Description
Storlings are bipedal lizardlings with a dark green scaly
skin that molts once per year. Smallest of the lizardlings, they
stand at a height of only (24"+2d6") and wigh only
(30#+2d6#). They are Size S. They have a long, alligator-like
head with protruding lower teeth. They have four ears, two on
each side of their head, towards the back. These ears are
indentations and have no external skin. They have a talk which is
half as long as they are tall, that seems to serve no purpose
beyond cosmetic and some small balance effect. Perhaps it is what
aids them in their scouting abilities. They tend to be stocky.
They are carnivorous.
Position
Storlings are incredible scouts. They are craft, sneaky, and
most definitely do not relate well with others. They work alone
most of the time, or in extreme cases in groups of 2 or at most
3. They are not amphibious, but swim decently for long periods of
time. Their special ability is that of a chameleon - in 1d3
rounds, they can blend in to any background, making them 90%
invisible. They can move at one quarter rate and maintain this
camoflauge. They cannot use any weapon save the blowgun and a
small set of claws that all Storlings carry for emergency combat
use.
Roleplaying
Storlings are definitely slimy rogues. Although not very
interested in material possessions, they love challenges and use
that as their reason for completing any mission asked of them by
the dragonlings. They act sneaky and clever. They have poor
charisma at best. For Storlings, melee combat is a last resort.
They love to obtain new substances to coat their blowguns with,
especially sleep-inducing ones. They prefer their victims get to
wake up and see what the Storlings have done while they were
sleeping than to outright kill them, though they realize it is
sometimes a necessity and will not hesitate when it is.
The Numbers
Storlings have a +1 DEX, +1 INT, +1 WIS, -3 CHA, and a +1
CON/HEA.
Their starting age is 11+1d4, middle age is 25, old is 36, and
max is 36+2d4.
Their Hit Die is by class.
Natural Attacks: 1 - Bite - 2d4
Movement: MV 12, SW 6
The following tables describe stats, class maximum levels, and
thieving abilities.
Strength | 8/18 | Rogue/Thief | Unlimited | |
Dexterity | 12/19 | Priest/Orange | 7 | |
Constitution | 8/19 | Wizard/Mage | 7 | |
Intelligence | 8/19 | |||
Wisdom | 8/19 | |||
Charisma | 1/10 |
Pick Pockets | -20% | ||
Open Locks | -15% | ||
Find/Remove Traps | -10% | ||
Move Silently | +15% | ||
Hide in Shadows | +15% | ||
Detect Noise | +20% | ||
Climb Walls | +5% | ||
Read Languages | +5% | ||
Tunnelling | --- | ||
Bribe | -20% | ||
Escape Bonds | +5% |