| CLIMATE/TERRAIN: | Any Humid Forest | No Picture Available Submit One |
| FREQUENCY: | Rare | |
| ORGANIZATION: | Triplet/Pack | |
| ACTIVE TIME: | Diurnal | |
| DIET: | Any Organic Substance | |
| INTELLIGENCE: | Semi- (2) | |
| TREASURE: | Nil (Ox3, Rx3) | |
| ALIGNMENT: | Neutral Evil | |
| NO. APPEARING: | 3 (3 x 1d20) | |
| ARMOR CLASS: | 8 | |
| MOVEMENT: | 9 | |
| HIT DICE: | 1+1 | |
| THAC0: | 19 | |
| NO. OF ATTACKS: | 1 (Bite) | |
| DAMAGE/ATTACK: | 1d3 | |
| SPECIAL ATTACKS: | Acidic Spittle, Slow Poison | |
| SPECIAL DEFENSES: | Immunities (Acid, Poison) | |
| MAGIC RESISTANCE: | Nil | |
| SIZE: | S (3' length, 2' high) | |
| MORALE: | Unsteady (7) | |
| XP VALUE: | 420 | |
| General: Acid Beasts are small, cunning creatures that prey primarily on sleeping nocturnal animals. They stand 2 feet high and 3 feet long on four legs. They are a brownish-red in color. They tend to be skinny due to their high metabolisms. Acid Beasts have long snouts with teeth similar to a wild dog, although less pronounced or sharp. Combat: The acidic spittle these creatures possess have a range of 5y/10y/15y and do 1d6 points of acid damage, save vs. paralyzation for half damage. A victim failing his saving throw must roll a save for his belongings as well. Others within five feet of the victim must save versus paralyzation or suffer 1d3 points of splashing damage. When Acid Beasts successfully bite a victim, the victim must save vs. poison or be slowed as if by a slow spell in 1d2 rounds. This effect lasts 1d6+1 rounds. |
Habitat/Society: Acid Beasts in groups larger than three form a pack-like society similar to that of the wolves. There are only two mating couples in the entire pack. These couples produce 1-2 young Acid Beasts after a gestation period of 2 months. Ecology: |
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