School: Conformity | Level: 9
Range: 0 | Components: V,S,M |
Duration: Permanent | Casting Time: 1 turn |
Area of Effect: 10' x 10' x 10' cube per level | Save: None |
Subtlety: +10 | Knockdown: None |
Sensory: Audio (Small), Visual (Medium) | Critical: None |
This
spell enforces the will of law on an entire area of three
dimensional space. The caster creates a Zone of Law, where
certain conditions happen. First, Wild Magic will never work
within the area of effect. Second, all spells cast from now on
within this area that have random parameters will work
identically. The random roll is replaced with the average of the
minimum and maximum possible values, rounding up. So, a spell
with a duration of 2d4 rounds will have a duration of ((2+8)/2)
=5 rounds whenever cast in this area, and a 7th level fireball
that does 7d6 points of damage will do ((7+42)/2) =25 points of
damage whenever cast within a Zone of Law.
A third condition that now occurs deals with behavior. Creatures
in the area will exhibit strong lawful tendencies regardless of
alignment. Chaotic-aligned characters must save versus spell or
be lawful while in this area, and neutral characters always
become lawful. Lawful characters become lawful neutral while in
the area. These effects only last while in the area, and if the
character or creature leaves the area, their alignments are
restored to normal.
The material components to this spell are 3 diamonds worth no
less than 1000 GP each, around each of which is wrapped a strand
of hair freely given from each of the lawful alignments: evil,
neutral, and good. All components are crushed into powder and
tossed into the area of effect during the casting, thus being
consumed by the spell.